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Unlike the counterpart moves from Groudon and Rayquaza, this can't be avoided. An Ice Person: Kyogre periodically lets out a shockwave that freezes your ball during its bonus stage.Tropes used in Pokémon Pinball: Ruby & Sapphire: Timed Mission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead only gives you one ball).Suspend Save: To prevent Save Scumming.Spelling Bonus: G-E-T enables Catch 'Em mode, E-V-O enables Evolution mode, and C-A-V-E enables the center saucer for a random reward.Spectacular Spinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.Pokémon Speak: Pikachu everything else uses their regular cries.Pinball Spin-Off: Ruby & Sapphire provides the page image.The score counter goes up to twelve digits, and while it's extremely time-consuming to do so, it is possible to max it out if you're patient enough. Pinball Scoring: The Mewtwo stage is worth at least 1.25 billion if you beat it.Nintendo Hard: Diglett Stage may have no time limit, but if you lose your ball, you instantly lose the stage.Luckily, just seeing it adds it to your Pokedex. Missing Secret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times.After a while it becomes apparent which required goals and bonuses need to be aimed for to achieve a big score, and that’s half the fun of the game – Steering the flow of play in a direction you want and being able to hit various sections of the table at ease becomes a fun challenge, and the smooth accurate dynamics of the game allows for the precise flipper and tilt control needed to achieve this. The gameplay in Pokémon Pinball really is fantastic, with constant play giving a greater understanding of how the table’s features work, and there are lots of features to learn and adapt to. Pokémon capture and evolution modes are of course included again, with two hundred Pokémon to be captured and viewed on the Pokedex, just like on the Pokémon games proper. There’s always lots going on in Pokemon Pinball, the gameplay never become tiresome and there are plenty of big-scoring bonus screens to be accessed that help to break the action up. The game physics have also been upgraded, with flipper response and ball striking feeling much more solid than in the previous version. The animation of the pokeball is smooth as you like, even while the screen around it is busy scrolling. The action scrolls from one screen to another, rather than flipping screens as it did in the Gameboy Color version. The graphics are sharp, have lots of colour, and give a nice solid feel to the play. Both tables play in a similar way, but still manage to be very much distinct from each other. Like the previous version there are two tables to choose from, and just like before the two tables are themed around Pokémon, this time featuring the Ruby and Sapphire versions. Following on from Pokémon Pinball on the Gameboy Color, the GBA Ruby/Sapphire version improves on its predecessor in every way possible to give a superb game of pinball… with Pokémon.